![]() ![]() The dichotomy of cramped, close quarters combat and longer rage engagements is something that you can see throughout Hotel. The upper levels combine these two elements, with long hallways and bullet-ridden rooms containing potential suspects. ![]() Preparation and precision will be key here, as any move forward runs the risk of a suspect flanking behind you unseen from the darkness while car alarms trigger from shots fired. By contrast, the parking garage involves long distances, poor visibility, and innumerable places for suspects to seek cover. In this case, speed of action is vital to take control of the situation before you’re surrounded. Entering the giftshop leaves the team exposed to multiple lines of fire as windows are shot out and suspects close in from adjacent rooms. Each encounter in the above video requires the two officers to respond differently. Suspects on every floor, on edge with itchy trigger fingers. Smoke in the air, alarms blaring, fire spreading. The dispatch call didn’t do it justice: corpses cover the floor, trails of blood from crawling, wounded survivors, gunshots still echoing from deeper within. PvE Gameplayįrom the first step inside, you know things have gone horribly wrong. Diverse modes Bring order to chaos online with friends through a tactical cooperative experience, lead a crack team of AI-driven swat members in a solo, story-rich campaign. ![]() Command your team Team leaders will command a smartly designed team of AI officers in single player. Swat units can also choose to enlist personnel to assist with the situation, including sniper teams and negotiators. Officers can decide to deploy with items such as ballistic shields, door rams, tactical ladders, and much more. Planning system Organize an approach and strategize through floor plans and mission briefs, then execute the mission in real time. Ready or Not utilizes a simple and organic control scheme which won’t have players fumbling around, forgetting dozens of key bindings. ![]()
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